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Aman Jain Hingerh -

I have proposed a change to the new scouting system that will allow managers to control which scout points they use. This is being considered by the devs at the moment. I think that if you can control which scout points you use - and even share points between alliance members - then the new system will actually be very good.


Stay tuned for enhancements.


Happy New Year everyone.

8 months ago



Youth Scout Revamp

by Soulcollector (The Frozen Throne) 9 months ago
Ever since the Youth Scout system has existed, it has been based completely on luck. This has led to certain people getting the better end of the deal while others wait days on end for that one decent scout they’re looking to sign. 

This update, we’ve decided to introduce a Daily Rewards System which is closely bound to the new Youth Scout system. Managers will receive a Power Up every day, from which they can receive a variety of rewards including Finance, Credits and the newest addition – Youth Scout Points.

 Every experienced manager wants a 17y 0d Scout, leading to high demand and inflation for these kind of players in the auction. These players end up getting sold for 30M+, with the TRC deducting most of the money. Even we don't want such a scenario. 

 In order to address this issue, the new scout system presents a choice – managers can still choose to scout as soon as a youth player is available to assure himself a very young scout, however the chances of receiving an amazing player this way are rather low. On the flip side, managers can use Youth Scout points to assure a player of at least a certain skill level, the more points used, the better the skills.

 The trade-off here is that for every day managers wait to sign the player, his age increases. The decision is thus yours to make – would you prefer a young scout or a skilled one? Find the balance you think is best. Over time we expect the availability of very young scouts to increase in the market, while 'gem' level players could still cost a fair amount. In the extreme scenario, if a user cannot log in at all during the week to collect the powerups, the odds of getting a good player would be similar to the old system. :)
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Still scout quality is worse , preference is seamer and I am getting batsman
6 months ago
Mohtshim - Preference does not dictate if the player is a good bowler or a good batsman. That is dictated by the scout points. Your preferences say the type of bowling and L/R handed bat. If you look you will find the batsman is still a seamer - not a spinner in his bowling type.
6 months ago
Neilhowlett - Bro , preference worked very well in last scout system
6 months ago
Div V
FenRam (The Makeweights) Chiang Mai # 470
I don't think anyone is particularly happy with the current situation. I'm sure something is being done to correct it. How long we will have to wait? Who knows? We have shiny new UI coming so I'm not under the impression it's a huge priority. With the lack of announcements from the dev's, my 'impression' is the only thing I have to go on. At the moment I'm afraid to say that the game is farcical. I don't like to use that word but in only 7 months on here I've had to use it more than once :(
6 months ago
Div V
Raj1986 (Yogam XI) Chennai # 471
Soct probability is very worst . Skillset Reliable in wicket keeping, Bowling manin : Accomplished / Variation: Hopeful but player is mentioned as Wicketkeeper.  
Also scout is always unreliable fitness. 

Please make it meaningful......
6 months ago

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